If you're like me, you missed the Valencia eSports Congress event that occurred Friday before the DreamHack Eizo Open
this weekend. I tried watching the videos from the DreamHack Twitch
site, but found them pretty horrible in both sound quality and trying to
figure out when the event actually started so I was thrilled when SCV
Rush posted a comprehensive recap of the goings on.
I
didn't really expect anything groundbreaking to actually come out of
this event. I think it's pretty understandable that it wouldn't. But the
event served as a really great way for different organizations to
really show the public where they're coming from, and where they hope to
see the scene really evolve and grow.
As
a fan it's certainly interesting to see where gaming companies, teams,
tournaments, and other "in" folks think we're going. More importantly,
it's good to get their take on what the community wants. It's important
to consider this statement carefully, because there are a few twists to
consider.
Community
1). The
community is not the Team Liquid forums, or the Starcraft Subreddit,
though forums and online sites do make up an important part of each
community. As a competitive scene, the community is not only the
players, whether they're pro or practice league. The community is
everyone from spectators who are on the verge of truly becoming part of the scene, but are (like me) being pushed to
the edge by the established people already in the scene to folks in
online tournaments who just want to have some fun with their friends.
2). Ask any community manager anywhere, for any gaming related focus
from software to peripherals. Just because the community is screaming
out loud for something, doesn't mean they want it. If the gaming
companies did whatever the flavor of the month change being called for
at any given time, usually it would destroy the integrity of what
players most love about their game. Of course, this type of change applies to well thought out, debated, and considered ideas that would still alter the main things that players actually enjoy about their game home.
3).
The current SC2 competitive scene community, as it stands now, is not particularly welcoming to new folks posting on their established sites. Sometimes it's like that, and you have to earn your right to
participate to a greater level. But in the time I've been a SC2
competition spectator and lurked on these sites, I can tell you, with great candor, that I am wholeheartedly terrified
of posting on the SC2 official forums, SC2 Subreddit, or Team Liquid
forums. Am I baby? Definitely more so than I used to be. People out there tend to be scary! Maybe it's the
competitive attitude players need to have in order to take a loss, blow
it off and get right back on the ladder. But it drives people away, and
when you're trying to grow a spectator audience it defeats the idea of growing a scene to a larger audience.
Mainstream TV and the "Next" Level
TV
was attempted before I got into the scene, so I don't have
an opinion worth stating on why it didn't work as well as being unable
to provide a good response to why it should possibly be tried again. I
can however comment on why I both despise and embrace the idea, and hope
that someone who was around when this happened can set me right on why
my ideas suck or possibly (not likely) have merit. Honestly, the only
thing I really want to do is pause live tournaments and restart them at
my convenience. We're getting there but it's sooooo slow!!
Pros:
1). TV is mainstream. Yes, people who watch SC2 consume media on their
computers, but the rest of us have learned that we can pause TV, walk
away and pick up where we left off without dealing with a video on
demand system that, for most tournaments, simply suck (looking at you
Twitch). Pausing "live action" is something MLG offered during their
last tournament and it didn't work for us. By the middle of the second
day jumping back the teeniest movement of the mouse meant rewinding 2
hours. Online technology is getting there, but we're not there yet. TV
is here and has been for some time.
Cons:
1). A huge marjority of SC2 tournaments are not setup for TV. Eight to twelve straight hours of an event really only works when it's the Olympics or you're a crazy fan. Since crazy fans already have an outlet with the current system, TV doesn't seem to be the right choice.
This entry overall has gone on a little long, so tomorrow I'll take a look at the last point I want to bring up. Why I disagree with the panel's judgement of what makes a good eSports game.
[Edited for both clarity and ease of reading! One should not attempt to write while both utterly exhausted and trying to watch Monday Night Football. My humble and embarrassed apologies to anyone who read this before 6:30pm PDT 25SEP12 as it was not an acceptable piece to be published. In my haste to "get something up", I settled for barely mediocre, and I will do my best to ensure it does not happen again!]